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Technomantress Val
Technomantress Val
Computer Animator specializing in Technical Art
CA, United States

Summary

A computer animator specializing in technical art, having experience in the computer animation pipeline with Python tool development and character rigging and in the game development pipeline with quality assurance for AAA studios.

She/Her/Hers ໒꒰ྀི´ ˘ ` ꒱ྀིა
Views are my own.

Skills

Python ScriptingRiggingDocumentationMel ScriptingCharacter Animation3D AnimationCompositingShadingTexturingRenderingCloth SimulationIllustrationLighting

Software proficiency

Blender
Blender
Python
Python
Sublime Text
Sublime Text
GIMP
GIMP
After Effects
After Effects
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Arnold
Arnold
SynthEyes
SynthEyes
Jira
Jira
Visual Studio
Visual Studio
Testrail
Testrail
Confluence
Confluence

Reel

Productions

    • Video Game
      Ghost of Yōtei
    • Year
      2025
    • Role
      Game Test Analyst
    • Company
      For PlayStation Studios under Sony Interactive Entertainment LLC

Experience

  • Game Test Analyst at Yoh Enterprise Solutions
    San Diego, US
    November 2024 - Present

    A game test analyst for PlayStation Studios under Sony Interactive Entertainment LLC. In 11 months, wrote 274 tickets, 88 for contents & ratings and 186 for functional, helping successfully release AAA title Ghost of Yōtei. Of the functional, 66% were fixed. Automated playthroughs for testing with scripts in Java and XML using internal scripting tools and Visual Studio Code. Proven track record in creating comprehensive test plans, documenting bugs with precision, and supporting & training cross-functional teams in fast-paced, AAA studio environments. Adept with QA tools including JIRA, TestRail, and Confluence. Participated in biweekly stand ups.

  • Technical Artist at Freelance
    San Diego, CA, US
    October 2023 - Present

    Designed and implemented modular character rigging systems using Blender and Python. Automated rig building processes with Python-based tools and scripts written in Sublime Text and Virtual Studio Code. Conformed with animation and modeling standards to ensure rig compatibility. Developed tool libraries and documentation.

  • Student Computer Animator/Technical Artist at Full Sail University
    San Diego, CA, US
    January 2021 - September 2023

    Created custom facial rig and deformation systems with blendshapes and joint-based solutions in Maya. Developed robust ribbon spline and stretchy IK/FK switchable rigs for biped characters. Built custom rigging tools using Python and MEL. Integrated rigs into Unreal. Created assets across the computer animation pipeline focusing on the Principles of Art and Animation, ranging from models, rigs, shaders, and composites with Nuke, Photoshop, Substance 3D Painter, and Zbrush.

  • Digital Artist at Freelance
    Provo, UT, US
    January 2018 - December 2021

    Remotely supported client businesses from CA, MI, and FL with consultation and custom commissions. Worked closely with producers and small business owners to ensure project goals and clean data transfer between parties. Collaborated across iterative workflows in Photoshop and After Effects to ensure brand and project compatibility.